Isometric tiles
Personal
Simulation
Python
C++
A Game-of-Life-inspired tile simulation. Blue and red blocks move, multiply, and decay over an isometric grid. First in Python, then ported to C++.
Personal project

Idea
A grid simulation in the spirit of Conway’s Game of Life — blue and red blocks that can move, multiply, and decay across an isometric tile field. Cell-to-cell interactions are deliberately simple; the visual interest comes from the emergent population dynamics on a rendered isometric grid.
Implementation
First written in Python 3 for fast iteration on the simulation rules, then ported to C++ once I wanted larger grids and faster step rates than the Python version could deliver.
Stack
Python 3 (ColonySim) and C++ (ColonySimR).