Unreal Engine cutscene experiment

Personal
Game Engines
Unreal
Video cutscene and programmed object movement in Unreal Engine 4.22, with physics simulation and raytracing enabled. Built from royalty-free assets.
Published

June 1, 2019

Personal project

Idea

Some experiments in Unreal Engine 4.22, to learn the scripting and rendering pipeline. The scene is assembled from royalty-free assets. I’m now exploring game development in Godot 4 (as of 2026).

Implementation

Scripted object movement, physics-driven secondary motion, and raytracing on the lighting pass. The cutscene is sequenced as a single take.

Stack

Unreal Engine 4.22, royalty-free asset packs.