Unreal Engine cutscene experiment
Personal
Game Engines
Unreal
Video cutscene and programmed object movement in Unreal Engine 4.22, with physics simulation and raytracing enabled. Built from royalty-free assets.
Personal project
Idea
An experiment in Unreal Engine 4.22: a video cutscene with programmed object movement, physics simulation, and raytracing enabled. The point was the scripting and rendering pipeline, not original art — the scene is assembled entirely from royalty-free assets.
Implementation
Scripted object movement, physics-driven secondary motion, and raytracing on the lighting pass. The cutscene is sequenced as a single take.
Stack
Unreal Engine 4.22, royalty-free asset packs.