Unreal Engine cutscene experiment
Personal
Game Engines
Unreal
Video cutscene and programmed object movement in Unreal Engine 4.22, with physics simulation and raytracing enabled. Built from royalty-free assets.
Personal project
Idea
Some experiments in Unreal Engine 4.22, to learn the scripting and rendering pipeline. The scene is assembled from royalty-free assets. I’m now exploring game development in Godot 4 (as of 2026).
Implementation
Scripted object movement, physics-driven secondary motion, and raytracing on the lighting pass. The cutscene is sequenced as a single take.
Stack
Unreal Engine 4.22, royalty-free asset packs.